<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Game Design Document</title><description>A free one-page game design document template plus practical guides for core loops, scope, systems, economies, and living GDDs.</description><link>https://gamedesigndocument.com/</link><item><title>Put a Change Log in the Game Design Document</title><link>https://gamedesigndocument.com/articles/gdd-change-log/</link><guid isPermaLink="true">https://gamedesigndocument.com/articles/gdd-change-log/</guid><description>A source-linked guide to put a change log in the game design document.</description><pubDate>Tue, 08 Sep 2026 00:00:00 GMT</pubDate><category>guide</category><category>verification</category><category>2026</category></item><item><title>Every GDD Decision Needs an Owner</title><link>https://gamedesigndocument.com/articles/gdd-decision-owner/</link><guid isPermaLink="true">https://gamedesigndocument.com/articles/gdd-decision-owner/</guid><description>A source-linked guide to every gdd decision needs an owner.</description><pubDate>Tue, 01 Sep 2026 00:00:00 GMT</pubDate><category>guide</category><category>verification</category><category>2026</category></item><item><title>The AI-Written GDD Confidence Trap</title><link>https://gamedesigndocument.com/articles/ai-written-gdd-confidence-trap/</link><guid isPermaLink="true">https://gamedesigndocument.com/articles/ai-written-gdd-confidence-trap/</guid><description>Generative AI can turn unanswered design questions into polished paragraphs, making uncertainty look like a settled production plan.</description><pubDate>Tue, 25 Aug 2026 00:00:00 GMT</pubDate><category>AI game design</category><category>GDD</category><category>generative AI</category><category>design validation</category></item><item><title>A Prototype Does Not Replace the Design Document</title><link>https://gamedesigndocument.com/articles/prototype-does-not-replace-gdd/</link><guid isPermaLink="true">https://gamedesigndocument.com/articles/prototype-does-not-replace-gdd/</guid><description>The build shows current behavior. The document preserves intent, assumptions, dependencies, unresolved decisions, and the reason a rule exists.</description><pubDate>Tue, 18 Aug 2026 00:00:00 GMT</pubDate><category>game prototype</category><category>GDD</category><category>design documentation</category><category>decision log</category></item><item><title>How to Document Systems, Economies, and Progression</title><link>https://gamedesigndocument.com/articles/document-systems-economies-progression/</link><guid isPermaLink="true">https://gamedesigndocument.com/articles/document-systems-economies-progression/</guid><description>A hands-on guide to writing the hardest parts of a GDD: interacting systems, in-game economies, and progression curves that stay clear enough to build.</description><pubDate>Tue, 11 Aug 2026 00:00:00 GMT</pubDate><category>gdd</category><category>systems</category><category>economy</category><category>progression</category><category>game design</category></item><item><title>The Playtest Plan Belongs in the GDD</title><link>https://gamedesigndocument.com/articles/playtest-plan-belongs-in-the-gdd/</link><guid isPermaLink="true">https://gamedesigndocument.com/articles/playtest-plan-belongs-in-the-gdd/</guid><description>Connect a game&apos;s design decisions to testable player questions, build versions, evidence, and the next decision instead of storing playtesting as a loose task list.</description><pubDate>Mon, 10 Aug 2026 00:00:00 GMT</pubDate><category>GDD</category><category>playtesting</category><category>design validation</category><category>game production</category></item><item><title>Living Design Docs: Keeping Your GDD Alive Past Month One</title><link>https://gamedesigndocument.com/articles/living-design-docs/</link><guid isPermaLink="true">https://gamedesigndocument.com/articles/living-design-docs/</guid><description>Most game design documents die within weeks. Learn the lean, modular habits that keep a GDD accurate, trusted, and actually used through full production.</description><pubDate>Tue, 04 Aug 2026 00:00:00 GMT</pubDate><category>gdd</category><category>living document</category><category>lean</category><category>documentation</category><category>process</category></item><item><title>Writing a One-Page GDD That Wins a Greenlight</title><link>https://gamedesigndocument.com/articles/one-page-gdd-greenlight/</link><guid isPermaLink="true">https://gamedesigndocument.com/articles/one-page-gdd-greenlight/</guid><description>How to compress your whole game into a single persuasive page, with a section-by-section walkthrough and a worked example built to survive a pitch.</description><pubDate>Thu, 23 Jul 2026 00:00:00 GMT</pubDate><category>gdd</category><category>one-page</category><category>pitch</category><category>greenlight</category><category>templates</category></item><item><title>The Sections Every GDD Needs (And Three It Doesn&apos;t)</title><link>https://gamedesigndocument.com/articles/sections-every-gdd-needs/</link><guid isPermaLink="true">https://gamedesigndocument.com/articles/sections-every-gdd-needs/</guid><description>A practical breakdown of the core game design document sections that earn their place, plus three bloated sections you can safely cut in 2026.</description><pubDate>Mon, 20 Jul 2026 00:00:00 GMT</pubDate><category>gdd</category><category>templates</category><category>game design</category><category>documentation</category><category>indie dev</category></item></channel></rss>